A master Unreal Engine 5 weather framework and visual standard, deployed across six US markets.
The weather studio is an observatory on a ridge, glass all the way round. The forecast is not a graphic on a wall but a place: the sky, the light and the precipitation outside the windows are the weather itself.
One master weather framework had to be visually complex, with volumetric clouds and heavy precipitation, and still light enough to deploy fast and run reliably for different broadcast teams, without an Unreal engineer on site.
Before the level existed, the room was designed as images. A written brief went to GPT Image 2, which produced twelve variations of light, material and city outside the glass, reviewed together as a set.
CBS does not allow AI in the final product, so it was used only to explore ideas. One variation became the pre-concept and the final frame was drawn from it by hand. It fixed the proportions, the material family and the light, and went into Unreal as the reference every later decision was checked against. Everything on air was then built by hand: blockout, materials, sky, weather states.
A written brief of the room and its light
Twelve variations of light, material and city
One frame becomes the pre-concept, then the final
The level built to match the frame
Materials, sky and lighting in engine
Niagara and VDB states driven by data
Tablet control, six markets
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Before any data, the room has to hold on its own: one material family of warm wood, dark glass and a circular floor, lit by the sky outside.
The ridge, the observatory and the studio inside live in one level. One camera move takes the viewer from the landscape, through the glass, into the room.
One modular UE5 architecture, adopted by stations in New York, Los Angeles, Chicago, San Francisco, Philadelphia and Dallas.
VDB and Niagara systems for rain, snow and dynamic lighting states, profiled for steady performance on each station’s hardware.
Blueprint hooks tie live weather APIs to Niagara parameters, so a meteorologist triggers a complex state from a simple control panel.
Clear, thin and puffy cloud, overcast, fog, rain, snow and thunderstorm are each a level sequence over the same set. Ultra Dynamic Sky runs the clouds, the sun and the moon, and a Blueprint ties them to the incoming data.

Maps, forecasts and photographs are drawn on the floor and across the curved glass instead of on a screen beside the host, so the presenter walks across the data.
On set the hosts carry a tablet and trigger the states themselves, while the control room and a green-screen volume run the rest.
Each station dresses the studio for its own city and runs the same system underneath.






The framework standardised the visual quality of weather across the CBS network and cut the R&D cost of each regional deployment.